Developer: Game Republic
Release Date: 7/31/2007
Rating: Everyone 10+
Available Exclusively On
The Good: Graphics are easy on the eyes, battles are quick and deep, Unity and Bravura attacks mix up the typical standards, story steers away from standard JRPGs, mini-games add a nice touch
The Bad: Graphics could have been better, yak yak text reading, constant random battles are extremely frustrating, not being able to escape most of the time adds to that frustration
After the poor results of Tales of the World: Radiant Mythology, Brave Story comes around with a big thumbs up. Brave Story keeps the JRPG formula intact here…almost a bit too much. The story is simple yet intriguing: A boy’s friend falls violently ill and wishes her to be cured. His wish can come true when he travels to the world of Vision and collect five gem stones.
It steers away from the typical “girly looking Japanese boy saves the world with other girly people”. What’s the real meat here is the battle system? With two new way of fighting by using Unity attacks and Bravura, you can increase your attacks strength, heal members, or join with other members to create a large attack or increase defense etc. The battles are quick and fast paced, which is good, and they are very addictive.
There are a few mini games such as bird catching, and you can create accessories by collecting items in battles and using them from diagrams you collect. Now while this is good and all the actual game is pretty short for RPG standards…you can beat it in about 15-20 hours. Also, while the graphics are really nice looking they don’t push the PSP to what say…FFVII’s doing. Also, the random battles are what really kills the most. There are random battles every five seconds…literally. It will drive you nuts especially when escaping doesn’t work half the time. If you can forget these flaws then you’ll love BS.