Developer: Paradigm Ent.
Release Date: 8/28/2007
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The Good: Awesome visuals, great sense of being in a big budget film, lots of stunts to do, online multiplayer is fun and chaotic, powerful construction tool
The Bad: Trial and error can turn a lot of people off, still, leaves the taste of the first game in your mouth
For five years now I’ve been wondering when a Stuntman sequel would unearth and here we are in 2007 with Ignition. THQ didn’t leave fans of the first game behind since there are hints and things in Ignition that only vets would recognize. One of these things is the sequel to “A Woopin’ and a Hollerin'” and another James Bond esque movie. When it comes to visuals Ignition delivers all the way.
Everything looks crisp and clear and you really feel like you’re doing stunts for huge big budget movies. What’s better from the first are obviously the load times. The first game dragged with horrendous load times and even when you restarted. The load times here are quick and no loading after a restart. The game relies a lot on trial and error just like the first but it’s MUCH more forgiving. After maybe 15-20 retries you can nail it perfectly.
What’s new here is the new “String It” feature where you keep your multiplier up through the whole scene by doing the stunts right and driving close to things etc. This can be pretty difficult sometimes if you can’t master the scene. Also new is a better and more robust construction tool, online multiplayer, and now you can do stunts for commercials which are really cool. Stuntman is basically what the first one should have been and with the power of next-gen technology, Paradigm did it. I’m really glad all of these changes were made and I hope the third game is even better.