Release Date: 11/19/2006
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The Good: It’s Link!, interesting story, great level design and puzzles, huge variety in enemies and dungeons, wonderful boss fights, nice water effects, Wii controls feel just right, many different weapons and key items to use, A good 40-hour adventure
The Bad: Graphics aren’t up to par and can look pretty bad in spots, story is stretched thin to compensate for longer play time, Even though the overall story is interesting the small details are easily forgotten, No jump button can make solving puzzles awkward, doesn’t do anything revolutionary
We waited an extra year for Nintendo to make the game longer…and you can tell what parts they stuck in. The sore thumb of this game is the story is stretched very thin and you almost forget what happened previously. My other gripe is the fact that the dungeons are so LOOONG and the puzzles are almost impossible to solve sometimes and when you save and quit you start back at the very beginning and this adds about 20-30 mins to get through the dungeon. My last gripe is the fact that the graphics aren’t up to par with what is expected. It looks like a 2004 game and with the Wii, it should look A LOT better.
With all that aside this is a very charming and warming game! The Wii controls are perfect and even though they don’t utilize them to their full potential it makes things simple quick and fun. The story is, of course, very original and uses all the Zelda trademarks in it. The game is VERY long (I’m not even half way through yet) and it’ll take you a good 40 hours or so to beat this monster. There are many elements in the game, surprisingly, and not one dungeon or area is the same. You are always finding new weapons and items to use and you use them all throughout the whole game for fighting enemies or solving puzzles. What kind of kills all this is there is NO jump button. You can really tell the developers kind of used this so they can cut development time so they can avoid building bigger and more complicated levels. With no jump button it kind of makes puzzle solving hard since you’re used to thinking with a jump button in mind and no walking off a cliff to catch onto a level or pulley…it makes things really odd. This also makes jumping from platforms hard because sometimes Link will just jump off into thin air and it gets very annoying.
With all this added up though it’s the greatest experience you can have on the Wii and is worth all the money you pay for this. Did I mention the neat sounds that come out of the Wiimote! For example, Midna’s laugh will come out of the Wiimote when she needs to talk to you and when you shoot a bow and arrow the sounds come out of the Wiimote and it’s very neat!