Developer: SCEA Cambridge
Release Date: 4/30/2000
Available Exclusively On
The Good: Wonderful story, humor, and voice acting, great graphics, and musical score, decent combat
The Bad: That could have been better, hair tearing platforming sections, poor checkpoint/save system, hardly any life to be found
I remember playing the first game back when I was young and never really played more than five minutes of it and now I know why. The game starts off after the first game but know you awaken again to fight the same evil as before. The graphics and audio in this game are top-notch, and while MediEvil II was developed late in the PS1’s life cycle it doesn’t disappoint. You have plenty of weapons and different ways to solve puzzles such as using Dan’s head, torches etc.
The combat is pretty simple with the smashing of X while you can strafe with R1 or charge up your hits with square. While the combat gets very repetitive it’s the least of ME2’s problems. The main problem comes into the extremely frustrating and almost impossible platforming sections. The developers made the spaces between platforms so far apart that it requires extreme precision. This doesn’t help when you have to double tap a direction to make Dan run and when he does jump it’s not that far.
This snowballs into badly placed checkpoints (actually none at all!) and if you don’t have any extra life bottles (which are scarce) you have to start all over again. The only thing that keeps you from tossing the game at the wall are the short levels. Each one can be completed in about twenty minutes or so depending on if you can complete the puzzle/bosses with the little to no hints the game gives you.
If you can look past these major faults you will enjoy ME2’s funny humor and excellent voice acting (which was rare back then) so pick this up in your bargain bin next time you’re out.