Developer: Sparks Unlimited
Release Date: 2/26/2008
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The Good: Neat grapple system, shimming across ledges is new, a few new guns, different story than usual
The Bad: Glitchy, bogged down framerate, unbalanced difficulty, as straight forward as WWII shooters get, lame multiplayer, extremely short
I thought Turning Point was going to rethink WWII shooters after playing the demo but I was wrong. Instead we got a headache induced, glitchy, uneven, and unbalanced mess. The game’s graphics are hardly next-gen with constant texture pop-up, framerate dropping in the single digits, and jerky animations. The game’s difficulty is widely unbalanced (even on easy) and the achievements are hardly a chore.
Instead of being a one-man-army in the military you are a one-man-army civilian who gets caught up in WWII, but the game has a twist. Making up characters and creating an original story (well trying) it makes things more interesting. All your WWII weapons are here plus some we’ve never seen like the MP50. The game has a grapple system where you can use the Nazis as human shields, kill them instantly, or use environmental kills. While this is fun and new it doesn’t really change the game play (melee kills were just fine before). You can shimmy across poles (maybe a handful of times through the WHOLE game) and this also isn’t very exciting. Bottom line is TP:FoL is a WWII shooter that was released during it’s testing stages. Everyone should pass on this game (even WWII, or CoD buffs) because it’s not worth the ride.