Release Date: 2/27/2009
Available Exclusively On
The Good: Amazing atmosphere, lots of weapons, great looking characters, super cinematic, addictive multi player
The Bad: Super short, sub-par story and characters, lacking Sixaxis control
Killzone 2 is such irony because everyone bashed the first game back in 2004 claiming it a failed “Halo Killer” and trying to be Sony’s proprietary FPS since Microsoft had Halo and Nintendo had Metroid Prime. Now that 5 years has rolled around Killzone 2 is considered one of the best FPS games every made and is winning multiple game of the year awards as we speak, and was made the best looking game of all time (during it’s release), and looked 100 times better than Halo 3. Not only that but back in 2005 every criticized the game for being pre-rendered because no one thought this kind of stuff could be done on a game console. Even on terms of multi player Killzone 2 really impresses with a strong ranking system, squads, voice chat, clans, and the works.
The weakest part of Killzone 2 may be its story and characters. Instead of playing as Templar like the first game you play as Sev and fighting alongside a squad of three Garza, Natko, and Rico (the only one from the original game). The war against the Halghans isn’t over so the only option is to storm the Visari Palace and take Visari down once and for all while fighting against a cruel general hellbent on getting the ISA’s nuke codes.
Not only is the game lacking solid story and characters it is very short. You can beat the game in about 6-8 hours depending on your play style so it will leave you wanting way more. One thing that impressed me a lot was the clever level design: The levels make you really thing about your strategy on how to attack enemies and this includes the weapons as well. Each one is unique and can only be used in certain situations, and there is a smorgasbord of them to boot. You have flamethrowers, rocket launchers, shotgun, and other sorts. Each weapon feels powerful and packs a good punch especially when your shotgun takes off a head at point-blank. You cn mount turrets, and even drive vehicles at a couple of points. Now when it comes to Sixaxis control the game uses it very poorly in only three ways. You can turn valves, set charges, and move the loading screens hologram around. Not very exciting, and I was expecting some pretty good use out of it with an epic game like Killzone 2.
If you have a HDTV the game will blow your mind visually and audibly thanks to its impressive next-gen showcase. The graphics are amazing with super high res textures that have never been seen before. This stuff looks like pre-rendered next-gen graphics, but in real-time. While the game doesn’t have much color that is ok because there is a distinct art style. There is lots of ambiance on top of all this that makes you feel like you are in a war-torn planet fighting for your race.
If there is one thing I absolutely love about this game it is the Helghast design. They are such cool characters with creepy glowing red eyes, raspy voices that are only heard through gas masks, and strange British accents. The gritty art style is great and really fits this type of game despite everyone complaining about next-gen games not having enough color.
The multi player is the meat of the game with up to 32 players on each map and everything gets really insane really fast. It takes awhile to get a hang of how everything is done and the fast pace. When I first went online I died about 100 times before I even made my first kill, and no I don’t suck. After you get the hang of everything it becomes super addictive and fun. There are plenty of modes from team deathmatch, to search and destroy, and even a king of the kill type game.
For people who just got a PS3 for Christmas Killzone 2 is something to really show off to your friends, and with great mutliplayer you can expect lots of hours playing this great next-gen gem.