Release Date: 11/22/2006
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The Good: Good amount of content for $10, lots to explore, great new story
The Bad: Not much new, could have been a bit longer
With the second expansion for Oblivion comes some great quests, and some loot that is well worth your time. Knights of the Nine starts out in Anvil where you overhear a crazy priest ranting about an order of crusaders that protected magic armor but failed, and some evil dude is trying to steal them all…its a little more detailed than that, but the story is so deep and involved it would take me forever to explain it all.
One thing about Nine is that all your first objectives aren’t marked on your map…you have to find them yourself. Oh, don’t worry you get another map handed to you and you have to compare it to your map and mark it. They aren’t hard to find at all, but this means no warping to them. You have to travel on horseback all across Cyrodiil and find these temples to pray at. This can take anywhere from one to two hours depending on how you play.
Once this is done you head to the Priory of the Nine and get the whole scoop on all the armor pieces and their locations. This is the most time-consuming part of the expansion, but it can take you about 2-3 hours or more depending on how you play. The armor pieces are special and have magic attached to them. You can also find two weapons and a shield so you can deck your character out in the powerful crusader armor.
There aren’t any new enemies, or anything that really new like in Shivering Isles, but its $10 that will last you a good 5 or more hours. The whole expansion is very well done, and it keeps you hooked and you never want to stop. Looting the 8 or so dungeons is great, and allows players who may have beaten the game and skipped out on this squeeze some more Oblivion awesomeness out of their disc.