Release Date: 11/16/2010
Available Exclusively On
The Good: It’s a portable Ghost Recon
The Bad: No story, terrible graphics, terrible controls, poor level design, dumb AI, just everything else
Ghost Recon has always been a great game, and Advanced Warfighter 2 was pretty decent on the PSP, but Predator is a complete disaster. To start the controls are simply horrendous. Games like Syphon Filter and other third person shooters have perfected controls on the PSP so why not just borrow from them? The thing that breaks the game is the fact that you have to press X to go into aiming mode then press X again to walk. So this makes the game a run and gun shooter since it gets so frustrating you just hold L down to strafe and shoot your way through. Even using the cover system sucks, and it just feels like a crappy hack job of Advanced Warfighter.
The enemies are as dumb as dirt, and the mission layout, along with the levels, just plain suck. The problem mainly lies in the fact that the game is like a cardboard cut out of other Recon games even visually. Buildings, fences, bushes all look like there were copied and pasted right into the game. The characters mouths don’t move when they talk, the animations only consist of a few frames, and it just feels like a low-budget first generation PSP game.
All the Warfighter elements are here like the diamond HUD thing, the blurring of the screen when someone’s shooting, customizing load outs, but it just all feels half-baked and this just doesn’t do Ghost Recon justice. Yes, there’s co-op, but who would you drag into this horrendous game? The game isn’t worth a play through unless you really need to play every Ghost game ever made, but there are better ones out there.