Release Date: 9/2/2010
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The Good: Tight controls, fluid animations, beautiful graphics and art style, varied levels, Retina graphics are amazing
The Bad: Time trials require complete memorization, combat is a little simple, need a 4th gen iDevice to get full visual effects
Mirror’s Edge did something that other first person games haven’t done, and that’s make platforming work for this genre. The game’s tight controls, smooth animations, and visual style was a huge hit on the consoles last year, and EA brought that fluidity over to the iDevices. While the game pretty much lacks in story it makes up for in game play. The game is a 3D sidescroller and all you do is flick up or down or to the side. Sounds boring? Actually no, it works rather well.
Obstacles are a bright red and you must either jump over them, slide under, run up beams, and even jump from wall to wall. You can wall run on orange signs by just sliding up. It all flows smoothly and it even works in combat such as sliding up then to the right to kick an enemy down. Some times you’ll have other runners after you and you need to jump over their slide attacks. The game just runs so smoothly and there are a few different paths you can take. If you leap off a high ledge slide down just before landing so you don’t stop your momentum, and this is essential for time trials. The game is all about momentum and speed, but this will require some memorization of the levels.
You can collect messenger bags to unlock wallpapers and time trials. There are quite a few levels and each one feels and plays differently. The game looks amazing and if you have a 4th gen iDevice you will be delighted with Retina graphics, but even on the 3G devices it looks amazing. Mirror’s Edge continues to wow me on every platform it’s on, and I can’t wait for the sequel. If you liked the console games or just like awesome platformers this is for you.