Release Date: 12/16/2010
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The Good: Lots of weapons, good variety and pace
The Bad: Bad visuals, animations, controls, camera, story, and pretty much everything else
Gameloft had a good run of great games until the last 6 months or so when they just pumped out garbage. Shadow Guardian is (hopefully) one of the last of these bad games. This one is a total Uncharted rip-off, but doesn’t capture anything that Uncharted did right. You play as Jason Call who is trying to find stones. That’s the entire story. Good job Gameloft with also leaving the end of the game unfinished for, probably, another crappy sequel.
Shadow Guardian’s hype was to show off what the new iPhone 4 hardware could do, but after seeing the Unreal Engine on the device this looks just as bad as other Gameloft games. Low resolution textures, bad animations, crappy level design, and just overall poor and rushed quality. You jump around places with conveniently placed foot and handholds, some times they break, some times you solve puzzles that are as easy as pie so I wouldn’t even consider them puzzles, but obstacles. You shoot with a nice variety of weapons but they all feel like pea shooters and enemies are as dumb as dirt. Each level takes about 45 minutes to beat (yeah I know) so your looking at a 4-5 hour campaign which is great for a portable game, but its 4-5 hours of thinking “When will this end?”
I pushed through the game since I wasted $6 on this thing so I just plowed through it. There is a little bit of variety with turret sections, and at the end you get to power a mech, that has horrible controls, but if you really want an action adventure game try some of the others. The game has terrible and stiff controls, and the camera only works well when you’re climbing places. With bland characters, bad visuals, and a retarded story you aren’t going to be interested for long.