Developer: 5th Cell
Release Date: 10/12/2011
Rating: Everyone 10+
Available Exclusively On
For Fans Of: Scribbling, Childhood Memories, Awkward Physics
The Good: Thousands of objects to produce, adjectives add a level of depth, charming visual style, a good variety of objectives
The Bad: Wonky physics, sloppy platforming, can’t draw the words, some uninformative objectives, a few badly designed levels, some hints aren’t helpful
Scribblenauts is a game about every kids fantasies coming true. What you draw comes to life, and 5th Cell have done a magician’s job by putting thousands of objects in a game that appear when you type them in. Yes, I said type, and you can’t draw the words like you can on the DS which kind of takes away a bit of the charm. However, the game has a lot of levels with various missions objectives you complete like producing certain objects under certain criteria. You can unlock hints in the game, but some of these aren’t helpful at all.
While there is no story at all, the controls are simple enough despite them feeling sloppy. Producing professions that need to be taken to the Moon to start a new human colony is simple enough. Producing certain colored objects is the new adjective engine that 5th Cell created for Super Scribblenauts on the DS. Making a very large boulder to put in front of monsters trying to kill people works. Make a gun and blast them away to save them.
While all this sounds fun a good amount of objectives aren’t clear enough on what to produce or even how to go about doing it. Some times it’s the game’s physics or platforming that gets in your way. One late level has you moving objects around and “delivering” them to the right doors. Attaching a rope to a heavy object is one thing, but getting it up high is another. Produce a pegasus and fly up, but watch out because if you let go of the apple to bring it to the orange the pegasus will eat and you will fail the mission. One mission has you pressing a button against a wall to open a door, but the game’s physics won’t let you just produce a heavy object and stick it next to it. You have to manipulate it by putting something heavy and kind of diagnol on the button so it leans on it.
Despite the weird quirks the game is a lot of fun and has a lot of charm. I just wish you could draw the objects and the missions weren’t so simple as produce this to make this do this. This is obviously designed for small kids, but adults will have a blast none-the-less.