Developer: Rockstar Studios
Release Date: 6/1/2012
For Fans Of: Bullet Time, Cop Stories, Third World Countries
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The Good: DirectX 11 visuals look stunning, fun and past paced action, bullet time is used well, superb camera work and cinematography, one of the most engaging stories in any recent shooter, lengthy story mode
The Bad: Some bullet time quirks, last-man-standing has some issues, gameplay is a bit shallow and feels repetitive some times, scripted bullet time events are spread too thin
Max Payne pretty much took bullet time effects made popular by The Matrix and made it mainstream for games. Back in the day, Max Payne was a high-tech graphic noir story by Rockstar Games. It was fun, full of action, and had a great story and character. The second game did the same thing but felt too familiar to the first game. The third time around is a decade later, but Rockstar now has the tech to do what they originally wanted. Max Payne 3 is one of the best looking games out there but also features one of the richest and well delivered cinematic stories in recent gaming history.
Max Payne has retired and is just mourning the death of his wife and kid while getting drunk every day. An old buddy from the police force stops by and recruits him for a bodyguard job in Sao Paulo protecting a very rich family in a third world country. Things go wrong like they always do for Max, and he needs to redeem himself and set things straight after so many screw-ups through the game. I can’t say much more without spoiling the story, but you’re in for a treat on this one.
The game feels familiar once you start getting into it. You can dual wield weapons or use a two-handed weapon. Bullet time is back with bullet dodge as well. You can get behind cover and use bullet time to pull off headshots and kill a dozen enemies that would normally kill you without it. Bullet dodge is fun too when you don’t have cover or just want to knock some guys down quickly while moving to cover. My only issue here is that it isn’t as fast as previous games. Spinning around in bullet dodge is slower and feels too weighty for me. Max’s bullet time meter only refills if you stick your head out and start killing enemies without it so there is some balance. If you get hurt you can pop painkillers, but they aren’t in abundance like the last two games. I don’t think I ever had over 4 at one time and they are hard to come by.
That’s pretty much all there is to the action. There are many different weapons with things added on like laser sights, night vision sights, scopes, and flashlights. I really wish the gameplay was evolved a little more, but all you do is shoot everything that moves. There are some great cinematic moments that break this up like bullet time shooting in different scenarios which are really fun. I just wish it wasn’t spread so thin because a lot of the time the game gets extremely difficult and repetitive with too many of the same type of shootouts in a row. At least the environments change all the time so you have a lot of different scenery to look at.
Max Payne 3 has some of the best camera work and cinematography in a game that I have ever seen. At certain points, the camera will snap to the last enemy in the area that is dying so you can pump more rounds into him as he falls. Then the scene will go right into a cut scene seamlessly and then right into another action sequence. I don’t think I have ever felt like playing an action movie before more than I have with Max Payne 3. The game is also really long with 14 chapters that will take about 12+ hours to beat. The story is just bursting at the seams with detail and lots of scenarios to make it not seem rushed and incomplete.
There’s a multiplayer mode that can be pretty fun as well as an arcade mode to keep you coming back. You can play through the main story again to find all the golden gun parts and clues if you want for achievements. The game also plays better on the PC due to the pin point precision of a mouse, and the addition of the latest DirectX 11 graphics which will require a monster rig to run at a decent frame rate. I didn’t find any major problems with the game, just a few annoying ones that were persistent throughout the whole game like the difficulty imbalance, some bullet time quirks, and actually a big issue with last-man-standing. If you have a pill bottle left and you die you get a few seconds to shoot that enemy and Max will automatically consume the bottle. If Max is flopping around or turned around you have to wait for the reticle to automatically face the enemy. If you are out of ammo you’re screwed. Some times objects will be blocking your shot and you get screwed there too.
Overall, Max Payne 3 is a wonderful game with top-notch cinematography, superb voice acting, and high-end visuals. Fans of the first game will be pleased with this lengthy shooter, but the gameplay itself can be repetitive, and shallow some times. The cinematic bullet time events are spread too thin, but it can be forgiven due to how wonderful everything else is. Max Payne 3 was well worth the 10-year wait, and here’s to hoping there is another one.