Release Date: 6/4/2012
Available Exclusively On
There aren’t many on-rails shooters out there, but Renaissance isn’t exactly what I had in mind. It looks good, sounds good, and has great controls, but seriously lacking in content to be considered anything great.
I’ll pass on the story, it’s uninteresting and hardly there at all. You aim your mini-gun or crossbow around and shoot things, when they get too close you whack ’em with your hammer. End of story, Merry Christmas, have a nice day. There’s a tad bit more to it. You can shoot coins for points, and get more ammo, and shoot vases for points. That’s literally all there is to it. The game controls well, you can plug in an HID controller (I tested with a PS3 controller) and it actually plays better that way. Each level has a tough boss fight at the end, probably the best thing about the game.
There are only three levels though, just three measly levels. You can beat them all in less than an hour. You can go back and try to get higher scores, play on higher difficulties, but why just three? Why only three weapons? Why not any magic or anything like that? Why can’t I upgrade anything? This game is bare bones, really more like a mini-game or demo. Is it worth buying? No. Not even for your shiny new Tegra device. The game looks good with awesome lighting effects, but the textures are a bit lacking.
When you finish the game you sit there wondering why you played it more than anything. It’s an hour of your life that you won’t get back, it’s wasn’t bad, but pretty pointless. I can only recommend this to mobile gamers who are desperate for an FPS. Otherwise, look elsewhere.