Release Date: 8/15/2012
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The Good: Takes the Fruit Ninja gameplay to a new level, extremely addictive, charming visuals
The Bad: Relies too much on microtransactions, can’t advance through the game without getting gold ratings, not enough log pieces
There have been so many different Fruit Ninja clones, it makes me sick. This is the first clone that actually takes the formula and does something different with it. You play as Jack who is a lumberjack (duh) and you are just trying to make a living by chopping trees. Chunks of wood pop up and instead of everything falling at a set speed time slows down once you press and hold the touch screen. You have to “draw” lines through all the chunks of wood in the shape that they are in. This is so much fun and feels different from other Fruit Ninja clones.
Some pieces of would will spin really fast, some needs multiple cuts, some can only be cut in one direction. Every so often a time freezer log or a maple bottle will pop up. If you hit the bottle last you get a “maple finish” which will bring additional logs up for a bonus. You can get straight shot bonuses by slicing logs that are lined up in a row. Of course there are various items you can use to help increase your overall, but getting gold is nearly impossible without them. You can earn logs (in game currency) by completing objectives and you use these to buy the items. However, they cost a lot and you will need to resort to grinding or microtransactions to get past the third stage. Despite this huge issue Jack Lumber is enjoyable.
When it comes to the audio/visual side, Jack Lumber just looks like a typical flash game. There’s nothing to snazzy about Jack Lumber except the interesting art style, but again, it just looks like the average flash game. Jack Lumber is an enjoyable departure from Fruit Ninja, but needs some more content to make it truly amazing.