Developers: Irrational Games
Release Date: 3/25/2014
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The Good: Great pacing, new stealth sections are intense and fun, great new weapons
The Bad: Story means nothing if you haven’t played past games, lockpicking mini game is lame, still too short
Episode Two takes place right after Episode One, but this time we play strictly as Elizabeth. I love this move in perspective because Liz can’t fight like Booker can and its noticeable right off the bat. Liz has to sneak her way around using crossbows, Vigors that turn her invisible, and ones that add extra armor. She only carries a shotgun and pistol but very little ammo. The new weapon is one that microwaves enemies but I was only able to use it a couple of times in the whole episode.
The story still doesn’t make much sense unless you played both BioShock games. This DLC is really for the fans of those games. Elizabeth is on a mission to save Sally, the little sister you were trying to find in Episode One. With Booker dead, it’s up to you to run from everything bad in Rapture to find her. This includes Atlas, Andrew Ryan, and even Suchong. These characters won’t mean anything to anyone who hasn’t played the first games. I loved the setting and the brief trip back to Columbia, but the atmosphere is really great in this episode along with less backtracking. Sure Liz can’t fight off Big Daddies in this episode, but it makes everything more intense. The game is about twice as long as the first episode but can still finished in a few hours.
I really appreciated how the stealth sections were interspersed with just exploring and cinematic events, it felt balanced. Sneaking isn’t just as simple as ducking and hiding from enemies. They now have an alert meter above their head while a new lockpicking mini game has been added but is mostly lackluster and just filler. You can even use this mini game to hack turrets to fight against you but there were maybe only two opportunities to do this in the whole game. The new crossbow weapon with gas, alarm, and sleeping darts comes in handy and the shotgun does a lot of damage. I felt the revolver was nearly useless though.
With all that said Episode Two really feels like an extension and slight evolution of Infinite in a good way, but anyone who hasn’t played previous games will be completely lost.