Release Date: 9/10/2014
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The Good: Great graphics and action, lots of Spider-Men to collect, responsive controls
The Bad: Some micro transaction walls are annoying, not really much of a story here, seeing the same starting area over and over gets old
Gameloft has been getting into the free-to-play business lately and they seem to be doing a decent job. While there is never a 100% fair free-to-play game, Spider-Man Unlimited at least tries to do something new with the tired endless runner genre.
I hate to say this, but there’s kind of a pointless story here and with it being a comic story it should be decent. With that said there are at least a lot different Spider-Man variations so fans will be happy. Like any endless runner there are power-ups you can use with in-game currency called Vials. The more rare currency are ISO-8 cyrstals. These are used to resume where you died or buy the better Spider-Men.
The level has three lanes you can swipe to. Jumping, ducking, and even web-swinging are all involved here to beat down enemies and avoid obstacles. The game actually has a lot of action and a lot going on on-screen for an endless runner. A new addition to the genre (that I’m aware of anyways) is the ability to use the accelerometer every so often when Spidey does a free fall or runs up the side of a building. While it’s not much, it adds something that keeps you on your toes and mixes things up.
There isn’t just and endless mode. There is a “story mode” that has Spidey taking down the six goblins wreaking havoc on Manhattan. These areas are short but a little tougher than just the endless part. Now for the biggest issue with this game. The levels are repetitive. You will see the same starting area over and over until your eyes bleed. It really gets old fast. I wish the levels and areas were randomly mixed up, but if you play in short bursts this may not be as big of an issue for you.
With that said there is a stamina element added. You can play 5 times before you have to wait 10 minutes for your stamina to recharge. Honestly, this doesn’t bother me because by the time I use the 5 lives I’m pretty much done for a while anyways. Some people like plugging away at these games for hours so they will have to pay for more stamina for an instant recharge.
At the end of the day, Spider-Man Unlimited not only looks and plays good, but it kind of does free-to-play right. People who play in short bursts won’t be blocked by the micro transaction walls, but long sessions players will be furious.