Release Date: 2/11/2016
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Point and click adventures are becoming big on mobile platforms which are nice. Sitting down and relaxing with a great story and exercising your brain with puzzles is a perfect fit for mobiles. Sinless is a strange game as it doesn’t make any sense, but is still enjoyable.
You play in a cyber dystopia world where everyone is controlled via computer chips called “progs” which have pre-programmed attitudes and moods. You just so happen to be someone who is immune to this control and the government wants to kill you. You travel through a strange city trying to find your girlfriend and realize you are part of some prophecy and are some sort of messiah for this desolate world.
The strangest thing about the game is the art style. While it’s great and very stylized, it’s muddy and washed out and almost doesn’t quite work for this game. It’s very hard to see things in these images and find objects to click on. I really love the art, but I feel it’s not right for this type of game. With that said, it really gets the mood and atmosphere of which is tense, controlled, and lonely; everyone is living in constant fear. My issues didn’t set in until about an hour into the game when I realized there’re no clues on what to do or where to go next. I had to resort to a walkthrough.
This is usually common in adventure games, but this is a 3-hour game at most. Yes, only three short chapters. There is so much backtracking and obscure conditions you have to meet to finish the game it was just too damn confusing for me. I was really into everything but the way the game was played. I also didn’t like that the clickable dots only appeared if you left the screen alone for awhile. With the washed out visuals, I wanted them on screen at all times.
At least this game has some pretty cool mini-games that make you smile and appreciate it a bit more. There’s also some video game references such as Mirror’s Edge which was nice to see. Overall, Sinless is worth the purchase price, but don’t expect much out of it after a 3 hour sitting.