Mortal Kombat X

81OjRGvob9L._SL1500_1-720x927Publisher: Warner Bros.9.5

Developer: Netherrealm Studios

Release Date: 4/14/2015

Rating: Mature

MSRP: $59.99

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MOOORRTTAALLL KOOOMMBBAATTT!!! Mortal Monday made gaming history when the original arcade game hit the Sega Genesis/Mega Drive and Super Nintendo in 1992. Fast forward 23 years later and people still get just as excited for every new Mortal Kombat game. MKX is a near reboot of the reboot from 2011 by improving nearly every aspect of the game including online. This is the first Mortal Kombat game for next-generation consoles and has set the bar for fighting games in terms of production values.

The first thing you will probably play is the story, it’s needed to unlock Shinnok as well as earn a slew of koins for the Krypt. The story is fantastic and the best one in any fighting game to date. The story has finally evolved past MK3 and takes place 25 years after the last game. Naturally the original fighters have aged and are older (but still kick ass), and new generations/kids of these fighters are introduced. The story is actually shorter and more streamlined than MK9. Instead of every character being shoehorned into the story you only play as the good guys and select characters. There are about 5 matches for each characters and the entire story just evolves naturally. Earthrealm is past Shao Kahn and his BS (as the players are), but Shinnok returns to claim the Komidogu amulet and take over Earthrealm. After about 4 hours or so you will get the hang of the entire fighting system and start kicking ass.

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Once you finish the story you will most likely go into the Krypt to spend your koins. Introduced in Mortal Kombat: Deadly Alliance, the Krypt is a fan service full of goodies and unlocks to prolong the game and make you earn everything. Character art, Fatalities, costumes, and fan art are many among the Krypt, but it has evolved. Instead of just a large room you unlock coffins in it’s a first person adventure that’s its own mini-game. Players can walk around an entire set of levels finding hidden objects to unlock new parts of the mini-game to find more koffins. At certain times koffins will appear (think of the concept from Deception in the Konquest mode) and random enemies will attack when a quick time event will pop up. Succeed and you are awarded a few hundreds koins. This new Krypt idea could stand on its own if it were fleshed out more and is actually quite atmospheric and can be tense.

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After the Krypt you will most likely check out the Faction Wars. This is a whole new online concept by Netherrealm that extends the Tower concept that was enacted in the first game. There are many different Tower modes with the first being Living Towers. Using the match modifiers that were introduced in MK3 and reimagined in MK9, Living Towers will mix up a random modifier as well as Tower goals. Certain matches will award koins for accomplishing certain things during a match like Jump 25 times, or finish a match with more than 50% health. There are three types of Living Towers. Daily, Hourly, and Premier which are every 5 days. This adds to your Faction War points which will help you when an Invasion starts. At the beginning of the game you get to choose from five factions. Lin Kuei, Brotherhood of Shadows, White Lotus, Special Forces, and Black Dragon. Faction XP can be awarded during an Invasion as well by fighting an immortal boss. Players have 30 seconds to do as much damage as they can but the difficulty of the boss is set to Very Hard. Invasion Towers are another way as well.

These Towers also carry over into single player as Tower Challenges which is a randomized Tower with modifiers and Test Your Might matches. Your final score is set and you can send that Tower to a friend to have them beat your score. It’s a lot of fun and extends the longevity outside of online play.

MKX_GamescomScreenshot_KanoScorpion

With the modes out of the way, lets talk about the actual game. The control and responsive are so much better than any other MK game. MK9 tried to recreate the feeling of the first three MK games, and it got stale after a while. MKX is a whole new beast with the core familiar mechanics at play. Balancing is also nearly perfected in MKX thanks to combat variants. Each fighter has three different variants they can play as and this sets their special moves. Instead of some characters having a long list of special moves to spam you with, they are limited this time around and cut down. Every player will have their favorite variant after playing for so long.

Outside of variants the fighting is a little more cinematic. The camera zooms in on throws and the new X-Ray moves. X-Rays are now three hits instead of two and the models are much more detailed. More bones break, individual organs are modeled, and fibers on the muscles have depth. It looks fantastic and this is by far the most brutal MK game to date. The Fatalities are the best in any game and are just awesome. New tech allows for facial animations with twitching eyes, lips and overall detailed gore. Organs are split in half and they actually look like their organs unlike previous games with generic gibs. Brutalities made a return, but they are no longer the complicated button press like MK3. Certain requirements must be met in a match such as having 50% health remaining, connecting a number of certain moves in a match, and hitting the right button combo during the final hit of the last round. Brutalities are now variations of special moves but have a twisted deadly ending that throws opponents off guard and are extremely satisfying to pull off and a watch.

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The new characters are actually the best new fighters in the series. All are fun to play and all are distinctive unlike previous entries where new characters felt like cheap rip-offs. Among them Cassie Cage, Jacqui Briggs, Ferra/Tor, D’Vorah, and Erron Black are my favorite. Kung Jin and Takeda aren’t exactly the unique characters they succeed which are Kenshi and Kung Lao. They both look and feel nearly identical despite having different weapons. Takeda is actually similar to Scorpion more than Kenshi as he uses dual whips and Kung Jin has a bow and staff. Unique weapons, but their characters aren’t fleshed out much in the story mode.

With that said, MKX is an evolution of the series that it so desperately needs. Longevity that’s smart and isn’t bloated content, more online features, and the variants are hopefully here to stay. This is one of the best fighting games of the decade.

Kollector’s Edition: For $90 more you can receive a special box, Scorpion statue, the Kombat Pass, and a Scorpion skin. The statue is made by a sculptor Coarse and the skin is of the statue. It’s beautifully made and well worth it for collector’s. It also comes with a certificate of authenticity.

 

Mortal Kombat Evaluation: The New Kharacters — Part 6

Mkddairou6htDairou — Mkd_logo

3.0

 

I was once a member of the Seidan Guard, I believed in the power of Order and lived by the strict codes of my superiors. I had saved many lives during my years of service. But when I killed an assailant in a fit of rage, I was arrested and sentenced to a life of incarceration. For all the good I had done, the event that had come to define me was that one moment of Chaos. I eventually escaped during a riot incited by the Resistance.

I emerged from prison a changed man. No longer would I follow orders of the Seidan. Neither could I bring myself to give in to Chaos. Instead, I opted to serve myself. I become a mercenary, a warrior for hire, and have become revered in Orderealm’s secret underground. My neutrality has been put to the test, however, as my current contract is to find and kill my former guardsman, Hotaru.

Man oh man where do I begin? Dairou…probably my least favorite character next to Jarek. He’s just unappealing right from the start. His stupid forehead, the clothes look completely generic, and his move set is just ridiculous and makes no sense. I understand Midway needed characters for their new Chaos and Order realm in the Konquest mode, but Dairou was just an awful character.

*All Fatality videos are set to the specific characters’ section. Just press play!

PLAYER_DAIROUDairou — Mka_logo

3.0

Same as Deception with literally no changes except one less fighting style. Thankfully he disappeared into the abyss and will never come back.

Darrius223iyDarrius — Mkd_logo

8.0

 

I am Darrius. There are many in the Realm of Order who would call me a terrorist. But to the true patriots of Seidan, I am a hero. I fight against the rule of an oppressive regime. I am the leader of the resistance movement. Our numbers are ever-growing. One day I will lead the charge against the establishment. Until then, I wait… and plan… and scheme.

One of the best recruitment tools I have discovered is the law itself. If my ranks are in need of powerful warrior like Seidan Guardsman, for instance, I will hire an outsider to kill the man’s family in the hope that his rage will lead to a violent altercation with the assassin. Once he is imprisoned for the attack, I free the Seidan Guardsman and easily recruit him to our cause.

Yet another character that was so-so. Darrius was actually one of my favorite fighters in MK:D and I used him a lot online. His hooks could pull off deadly combos and he had good reach to keep characters at a distance. Despite being another character for the Order and Chaos Realm he was pretty uninteresting. He also had some pretty hilarious fatalities.

PLAYER_DARRIUSDarrius — Mka_logo

7.5

Nothing changed from Deception. However, having one less fighting style ruined him for me since I couldn’t pull off his big combos that let me win many matches online in Deception.

3375692-msel_portrait_havikHavik — Mkd_logo

4.0

 

Chaos. The universe thrives on it. Forces pitted against each other in never-ending turmoil. My kind worship entropy. We wander the realms sowing disorder. My latest sojourn had brought me to Lei Chen, an Outworld city imprisoned by the one known as Horatu. For many years he had kept Chaos at bay beyond the outer walls. I would undo the Order he had fought so hard to maintain.

It was I who led the “heroes” to the location of the Dragon King. The Chaos that would ensue from their attack would be blessing to this realm. Onaga must never gain the upper hand in this struggle. The realms shall never cease their struggle! Chaos will reign forever!

Okay, I guess there’s a pattern here. All the new Chaos and Order realm characters suck. Havik was my second least favorite character next to Dairou. I mean he was a mummy type character that fit the universe, but his background was on the back burner and nothing was really done with him. His fighting styles were generic at best and he just didn’t really stand out.

havik-armHavik — Mka_logo

3.0

 

If you haven’t gotten the pattern by now you should, Havik is untouched in Armageddon minus one fighting style. I hated him before and still hate him here.

 

MSEL_PORTRAIT_HOTARUHotaru — Mkd_logo

7.5

 

There is an order to the universe — laws that all of nature must obey. For centuries I have imposed order on those who would wreak havoc. Outworld has long been a source of disruption, but an old ruler has made a triumphant return. During Onaga’s rule, his military forced peace throughout his domain. I will see that his return brings order to this war-torn realm once more. I will fight against the insurgents to clear a path for the Dragon King’s coming.

Years ago, I fought against the vile Tarkatan warriors. I vowed to protect the Outworld city of Lei Chen from the attacks of Shao Kahn. Times have changed. Now I find myself aiding Baraka and his troops. I pledged the loyalty of the city to Onaga and began my mission to stop the uprising against him. Baraka’s militia have brought word of an Earthrealm warrior named Sub-Zero who has slain many Tarkata. I will bring him before the justice of the Dragon King.

All right, this is better. Hotaru was yet another Order and Chaos Realm character but he was actually good. Being a Seidan Guard gave him the staff weapon and he had crazy reach to keep characters at a distance. His visual appeal was great as his guard uniform made him stand out over the rest of the new characters and his “wings”, as I like to call them, made him more menacing. He was actually an interesting character to follow in Deception as he was just as ruthless as the evil aligned characters by hiding behind justice.

hotaru-armHotaru — Mka_logo

7.0

 

Yep, you guessed it. No changes here outside of one less fighting style. This caused him to have smaller combos, so players who used him a lot in Deception would be disappointed here.

 

New Nintendo 3DS XL

3ds-new-red-frontManufacturer: Nintendo, Foxconn9.0

Release Date: 2/13/15

Colors: Black, Red, Silver (Monster Hunter 4 Ultimate), Gold (The Legend of Zelda: Majora’s Mask 3D)

MSRP: $199.99, $229.99 (bundles)

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Nintendo is one for constant hardware iterations, and they finally got the 3DS right with the New XL. Despite the confusing name, it actually does feel all new. The entire system is streamlined and it feels like Nintendo finally wrapped their minds around how they want the 3DS to be, and this is the final (hopefully) result. All of the features implemented into the 3DS up until now are present on the 3DS from hardware changes to software.

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The first thing you will notice, obviously, is how big the unit is. I had a DSi XL and while it as bigger the larger screen made games look pixelated. The New 3DS XL isn’t just a 3DS on steroids like the 3DS XL, it has all new features. Secondly, is just how sleek it looks. This is probably Nintendo’s sexiest handheld since the GBA SP. The rounds edges accompanied by the slim form factor just made it look sleek and impressive. Once you flip it open you will notice something…what the hell is that rubber nubby thing on the top right corner? It’s the “C-Stick” and I put quotes there because it’s not a stick but a nub, hell not even that. It’s like a rubber nipple. The addition of a second stick is an absolute #1 must have on the 3DS…I can’t make this point any more clearer. Nintendo pretty much took the Circle Pad Pro and melted it onto the New 3DS XL as it includes the ZR and ZL buttons as well. The first handheld with two shoulder buttons built in…now we just need more games that support them! More on that later.

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Everything else is pretty much in it’s proper place button wise except there is not longer a WiFi switch on the side. WiFi is a software toggle now and the power, wifi, and charging lights are all grouped up in a row on the bottom right corner. You can see them easily with the lid flipped down. One of my favorite features is the SpotPass LED located on top of the right hinge. It lights up green when a SpotPass notification is available and is also your low battery light. The Game Card slot is tucked away on the bottom of the device along with the stylus and power button. The power button is a small button under the LED lights so you don’t accidentally hit it.

I actually like the new 3D slider on the righ of the screen. It’s symmetrical to the volume slider, like older models, but is more flush with the system and doesn’t feel so cheap. One minor gripe is that the New 3DS XL does not use a standard SD card so the one in your older system is useless here, instead it comes with a 4GB microSD card and it is not accessible from the outside. You must unscrew the bottom plate to get to it near the battery. That part I don’t really care about as most people will either never need to upgrade because they buy physical games, or you will upgrade once with a 32 or 64GB card if you are a digital person. There is also an NFC battery in this thing for the amiibos, but everyone will use that feature. That’s pretty much all there is to the new hardware…well it’s actually a complete 90% overhaul but for the better.

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Let’s talk about the screens. They look great, while not as high resolution as you think, they work fine for 3DS games. For people with bigger hands the XL size is perfect and honestly the 3D is much easier on your eyes as it’s a bigger target. The 3D effect is much improved thanks to the head tracking built into the system via IR sensor. Now it’s not flawless, it doesn’t work well when you are laying down and gets finicky in the dark if you move around too much. The hardware has a faster CPU, mainly doubled that of the original model, as well as double the RAM and 1GB internal memory. The CPU is clocked at 268Mhz and is dual-core with one core reserved for OS operation. It also has 256MB of RAM and 10MB VRAM. You may laugh at this compared to say the Vita, but Nintendo is known to keep older hardware for cheaper prices. That’s not to say the New 3DS could have benefited from an entire new chipset as seen in newer phones, which makes this the biggest downfall of the New 3DS.

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Playing games on the system using the C-Stick is weird at first. It doesn’t move around as it reacts to pressure. You just push it…mush it? You move your thumb around on it and the camera turns, it’s hard to explain but it works well and after an hour you forget it’s not a moveable stick. Playing games like Monster Hunter 4 Ultimate and Resident Evil Revelations with it makes the games that much more enjoyable. The extra shoulder buttons are a little hard to get to as they aren’t contoured into the system, but rather just sit on top and are rather small. The other complaint is that this system does not come with a charger. Yeah, you heard me. Nintendo banked on previous 3DS owners buying this system, so you’re going to have to thrown down $10 or so for a generic charger if you have never owned a 3DS before. Stupid move on Nintendo’s part, but there’s nothing we can do.

With all that said the New 3DS XL is what the 3DS should have been in the beginning. The larger screens look crisp and bright, the battery last a whopping 7.5 hours (with WiFi off and power save mode on) during most games, the faster CPU will bring in better looking games, and the entire form factor is sleek and gorgeous.

Batman: Arkham Unhinged

2289076-__kgrhqrhjbwe9r5n3f00bphjibjet___60_57Publisher: DC

Writer: Brian Fridolfs

Artist: John Livesay, Brian Ching

Issues: 58

Release Date: 8/2011-1/2013

The Batman Arkham storyline is probably one of the most successful for the super hero in decades. Following the style, story, and drama from the hit video game series, Arkham Unhinged takes the reigns in becoming one of my favorite Batman story archs of all time. However, it’s not Batman himself that is the main character but Gotham. Throughout the 46 issues you slowly watch the entire city crumble into chaos and almost become apocalyptic. Batman has more on his shoulders than he can juggle, and everyone power in Gotham that can stop this madness is also falling under the hypnotic trance that is Arkham City. Batman actually feels powerless in this series which is a nice mix up compared to most super hero comics.

There’s actually not as much action as you would like in a Batman comic here, but fans of the game series will love the constant back and forths between Arkham City, Gotham, and all the characters within. Honestly, this is one of my favorite comic series and Batman and game fans alike will dig this.

5.0

Mortal Kombat Evaluation: The New Kharacters — Part 5

downloadMokap — Mkda_logo

7.0

 

A former martial arts teacher on the North side of Chicago, the man commonly referred to as Mokap was called upon by Johnny Cage to do some motion capture work for his new movie “Mortal Kombat: Deadly Alliance”. Mokap was flown to Hollywood to begin his first session, which consisted mainly of the Crane and Snake styles. Although many other martial artists were used, Mokap was brought in repeatedly for his vast knowledge of fighting techniques.

Probably the oddest character in the history of Mortal Kombat right next to Meat, Mokap is a martial arts teacher who is doing stunt work for Johnny Cage’s movies. His bio goes off into an absurd background and gets even more ridiculous in Armageddon in which he defeats Blaze, explodes, and becomes a constellation that Edenians teach children in school. What the fuck indeed. At least he had a unique set of special moves and was quite enjoyable to play as despite not having a fatality.

197957-mokap_versusMokap — Mka_logo

7.0

 

Not really changing in Armageddon besides his face, Mokap was a back burner character that kept his same move set with slight visual upgrades.

mortal kombat molochMoloch — Mka_logo

6.5

Another DA copy cat in Armageddon. Despite being a sub boss in DA, he was overlooked by the development team and it clearly showed. He was barely touched minus a slight visual upgrade. It was nice to actually play as Moloch which was the only bonus he had in Armageddon. It gave players one new boss to play as.

bio_nitaraNitara — Mkda_logo

8.5

 

The vampire Nitara had at long last discovered the location of the Orb that bound her realm to Outworld. Unfortunately, it rested in a location she could never access. However, the ninja cyborg Cyrax of Earthrealm had the ability to retrieve it for her. Through careful manipulation, she convinced Reptile to engage Cyrax in combat and destroy his arm panel in the process. The damage to his transporter left him stranded in Outworld. Her plan was coming together beautifully.

Nitara offered to send Cyrax back to Earthrealm if he could retrieve the Orb from its hiding place. Nitara carried a gemstone around her neck. These gemstones made it possible for her people to traverse the realms. They had done so for ages and had even visited Earthrealm regularly in search of blood. Cyrax had no choice but to accept the offer and journeyed with her to the presumed location of the Orb. As they traveled across Outworld, however, they had the strange feeling that they were being followed.

Probably my favorite new character in DA, Nitara was a brand new type of character as she was a vampire; a race never seen in MK before. He was quick and fast and used her wings to jut around the arena and was a great defensive character. Her visuals were fantastic as she was a vampire pirate hybrid. It’s a crying shame that she hasn’t been seen since DA.

*All Fatality videos are set to the specific characters’ section. Just press play!

nitara-armNitara — Mka_logo

8.0

 

Alas, nearly every DA character received little to know treatment in Armageddon and Nitara was one. After seeing her I was really let down by her not having anything done to be improved upon.

BODY_ASHRAHAshrah — Mkd_logo

8.5

 

I am a demon, a denizen of the Netherrealm. For ages, my sisters and I have blindly served Quan Chi as members of the Brotherhood of Shadows. But I questioned a command given by the sorcerer. To set an example, he sent my own sisters to slay me. During my escape. I discovered a weapon — a sword — that seemed to be of heavenly origin. With each demonic assassin that has fallen to this blade, I have felt a strange exhilaration. It is as if the taint of evil is leaving me.

Now I understand the strange sensation I feel when I exterminate a demon of the Netherrealm with this sword. The sword is purifying me as I cleanse the world of evil. With each fiend I eradicate, my presence here becomes more unstable… soon I will be expelled from this realm. If I were to slay a powerful demon such as Noob Saibot, I would finally become an ascending demon, free from the Netherrealm forever.

One of the only few good new characters in Deception. Ashrah was a fantastic close range character and her back story was very interesting. She is a good demon stuck in the Neatherrealm which is kind of unheard of in MK. Her sorceress based attacks and quick combat style was well liked by fans plus her visual contrast to other characters by being pure white.

Render_ashrahAshrah — Mka_logo

8.5

She didn’t receive any special treatment in Armageddon (most characters didn’t), but it was nice to play as her one more time before she disappeared into the forgotten spaces of Mortal Kombat.

Mortal Kombat Evaluation: The New Kharacters — Part 4

453223-hsuhaocutoutHsu Hao — Mkda_logo

5.5

 

A member of the Red Dragon, Hsu Hao’s duty was to infiltrate the Special Forces and covertly guide them to the members of the Black Dragon. Once the Black Dragon was seemingly destroyed, Hsu Hao was ordered to remain among the Special Forces ranks as an informant until further notice. That notice came when his superior, Mavado, ordered him to destroy the Outerworld Investigation Agency’s ability to travel to the Outworld. Hsu Hao would not dishonor his Red Dragon clan; he would complete his task at any cost.

Hsu Hao gained access to an Ion Pulse bomb and infiltrated the heavily reinforced underground bunker that housed the techno-portals designed by the Agency. Barely evading Jax, Hsu Hao activated the portal to Outworld, switched on the bomb, and escaped into the portal before the Ion Pulse went off. The Agency was destroyed and with it any means for inter-realm travel from Earthrealm. Hsu Hao must now make contact with Mavado in Outworld to receive his next objective.

Once again, another copy cat character of Kano. While Jarek seemed rediculous at least Hsu Hao made sense because of his cybernetic implants. He was a grappling type character similar to Jax and was a close range fighter. He was a decent fighter but not so much as a character. He wasn’t fleshed out enough and wasn’t really well liked.

*All Fatality videos are set to the specific characters’ section. Just press play!

hsuhao-armHsu Hao — Mka_logo

5.0

 

Nearly nothing changed in Armageddon from DA. He had one less fighting style and that was about it. If you liked him in DA you probably would in Armageddon as well.

download (5)Kenshi — Mkda_logo

8.0

 

Years ago, the rogue swordsman Kenshi wandered Japan to challenge the greatest warriors. His purpose in life was simply to be the best. Shang Tsung, however, had discovered Kenshi’s true heritage as a descendant of a long-forgotten line of warrior kings. The sorcerer desired to consume the souls of those warrior kings and tricked the unknowing Kenshi into releasing them from their tomb, an act which left him blinded. Shang Tsung consumed the souls and left Kenshi to die in the tomb.

Sensing the cries of his captured ancestors, Kenshi made a vow to slay Shang Tsung in order to free them from his grasp. When he learned of Shang Tsung’s escape to Outworld, Kenshi agreed to help the Special Forces search for the missing agent Cyrax as a means of gaining access to that realm, which allowed him to act as both rescue party and spy. Shortly after discovering the sorcerer’s whereabouts, the Agency was destroyed and with it his only means for return to Earth. Kenshi now finds himself facing the Deadly Alliance on his own.

Little did we know that Kenshi would become a mainstream MK character. He was loved by fans due to him being blind and using his telkenetic powers. Something about his costume just struck a right chord with fans as well. In Deadly Alliance he was fast as a mid/long range character and he was deadly with his katana. His fatality was a little weak in DA (most were anyway), but it showed off just how powerful his powers are.

BODY_KENSHI_ALTKenshi — Mkd_logo

8.0

 

One of the few characters to make it past Deadly Alliance, Kenshi was improved even further in Deception. He was quicker and more powerful while keeping the mid/long range attacks. He was great for keeping your opponent at a distance and off their feet. His fatalities were pretty cool in Deception and he felt like one of the most balanced characters in the game.

MK_Kenshi_8996Kenshi — Mka_logo

7.5

 

Kenshi hadn’t evolved much in Armageddon and was nearly an exact copy from Deception which isn’t a bad thing, but he had one less fighting style. This was probably Kenshi’s weakest appearance.

KenshiMK9VSKenshi — Mortal_kombat_original_text_by_sidneymadmax-d3kohts

8.5

 

The only DA character besides Quan Chi to make it past DA, Kenshi was a beast in the MK reboot. He was quicker than ever and had more telekenetic attacks this time around. His background was more fleshed out and he felt like a staple character at this point. He was an awesome character to play as and was one of my personal favorites. He also had some of the best fatalities in the entire game.

Kenshi_FullbodyKenshi — MortalKombatX-ps4-logo_vf1

8.5

 

Kenshi’s return to MKX just proved that he was a regular and would probably stick around for a while longer. With him aging in the game; it doesn’t stop him at being fast and powerful. His age just shows his experience due to his acquired powers through all three fighting variants. His fatalities are the best out of the whole series here and are just brutal and gruesome. Kenshi has evolved and is at his finest here.

Mkda_BODY_LIMEILi Mei — Mkda_logo

8.0

 

The Deadly Alliance commanded Kano and his troops to force a small population of people to construct a palace fortress. One of those enslaved was Li Mei, who rebelled against the invaders and attacked Kano himself. Recognizing the warrior spirit she possessed, the sorcerer Quan Chi offered to free her people if she could win the Deadly Alliance tournament. If she did not win, however, she would be forced to serve the Alliance and her people would remain slaves forever. Li Mei had no choice but to accept the offer.

During the construction of Shang Tsung’s palace, Li Mei discovered that it would be constructed around the ancient stone structure located on a nearby plateau. Her people have regarded the relic as sacred for as long as anyone could remember. Legends told that it was a portal to the heavens left behind by the gods themselves. When Quan Chi activated the portal with his mysterious amulet and countless souls spewed forth, trapped between the realms, it was clear that the legends had been true.

Li Mei was a personal favorite in Deadly Alliance. He was a mid range character that used a lot of pop up attacks and kicks. She was nimble and just really quick. She used a lot flips as well so she was great for keeping your opponent on the defense. I just wish her back story was more evolved.

1539893-limei_bioLi Mei — Mkd_logo

8.0

 

In Deception she received a nice upgrade in her fighting style. She was much quicker and could be used a low hitting character with flips and projectile attacks. She was great for people who wanted fast characters and was a personal favorite.

Li_MeiLi Mei — Mka_logo

7.5

 

Like most characters from Deadly Alliance and Deception, Li Mei didn’t receive an overhaul in Armageddon. She was nearly cut and paste from Deception with one less fighting style. She was still fast and a great character to use.

Mkda_BODY_MAVADOMovado — Mkda_logo

7.5

 

The Red Dragon had existed for centuries as a secretive criminal organization. Members such as Mavado were highly skilled and disciplined warriors. But in the last century, many of the more reckless members became dissatisfied with the restraints the code of the Red Dragon placed on them and broke away to form their own gang. Since then, it has been the Red Dragon’s number one priority to completely eradicate the infidels known collectively as the Black Dragon.
It was thought that the Black Dragon had been completely destroyed until Mavado was approached by the two sorcerers Shang Tsung and Quan Chi. The sorcerers offered to hand over the last member of the Black Dragon, Kano, in return for Mavado’s assistance in eliminating a spy in Outworld. Mavado accepted the offer and traveled to Outworld with Quan Chi and Shang Tsung by way of a secret inter-realm portal located in the Lost Sea. The swordsman who had been spying on Shang Tsung for the past few months would soon be eliminated.

Movado was a well liked character as he was another Black Dragon member that felt similar to Kabal with his hook swords. He fought as an average character, but his swords are what defined him as well as his long black trench coat. I didn’t personally use him all that often, but he had a cool fatality.

Mavado_the_Ninja_WarriorMovado — Mka_logo

7.5

 

Again, nothing changed from Deadly Alliance. While he skipped over Deception, he at least received a costume upgrade unlike a lot of Deadly Alliance characters. It was a complete overhaul to make him look like a knight/ninja/cowboy hybrid.

 

Mortal Kombat Evaluation: The New Kharacters — Part 3

downloadBlaze — Mkda_logo

4.0

 

The mysterious Outworld elemental known only as Blaze has long been on a quest throughout the realm. During his quest, he was ambushed on a bridge by an ancient sect of holy men still serving the long dead Dragon King. The holy men enslaved him through mystic incantations and forced him to protect the last known Great Dragon egg. For many years, he has remained submerged beneath the molten rock of the incubation chamber as ‘Guardian of the Egg’.

Blaze was another weird hidden character that appeared in Deadly Alliance. He was a generic looking fire character and didn’t have any fighting styles or fatalities. While he did appear in The Pit II in MKII he felt nearly irrelevant until now. In MK:DA he barrows moves from other fighters to disappointingly feel like a copy cat character.

download (1)Blaze Mka_logo

6.5

Proably one of the strangest desicions for a boss. Blaze was used as the main boss in Armageddon out of all characters. He was a large lumbering beast who threw cheap flameballs at you accompanied by cheap grabs. He was a hulking character and took up a third of the screen.

2E3Bo’ Rai Cho — Mkda_logo

7.0

 

During the years that Shang Tsung had sponsored the Mortal Kombat tournaments on Earth, the Outworld master Bo’ Rai Cho was secretly training warriors for competition. It was even speculated that it was he who brought the fighting style of Drunken Boxing to Earthrealm. After many years, he finally discovered the Shaolin monk Liu Kang and taught him the martial arts moves he needed to defeat Shang Tsung. Later, with the tournament securely in the hands of the Shaolin, his teachings were no longer needed and he returned to Outworld.
Bo’Rai Cho had been unable to compete against Shang Tsung in the Mortal Kombat tournament on Earth. His Outworld birthplace guaranteed that his victory would have been in the name of Shao Kahn. But the conflict this time was not a tournament to prevent an evil emperor from consuming another realm. This time the battle was to save his own realm from the tyranny of two evil sorcerers. Nothing could hold him back from the challenge that lay before him. The wrath of Bo’Rai Cho would be unleashed once again.

Bo’ Rai Cho was a very strange character. If Johnny Cage wasn’t the funny character then Bo’ Rai Cho defintely was. I mean one of his special attacks is a fart move including his fatality. He was the drunken fist type character who was old and wise and didn’t give a hoot about anything but more sake. He was an interesting character to play as because of his drunken fist fighting style. It led to players not being able to read him that well, but his slow lumbering and floppy play style became a favorite to some.

*All Fatality videos are set to the specific characters’ section. Just press play!

Boraichobio2Bo’ Rai Cho — Mkd_logo

7.0

 

Bo hadn’t really changed from Deadly Alliance besides being a bit faster and utilizing his staff technique a bit more. He was quick with his staff and used pop-up techniques to keep the player off the ground. He used a lot of slams as well so he was good for keeping players off their feet. His fatalities however…disappointing. Sure the fart one is funny at first, but they both lack gore and feel weak and lazy.

download (2)Bo’ Rai Cho — Mka_logo

6.5

His return to Armageddon was met with disappointment as he was exactly the same as Deception except with one less fighting style. Not much to say except if you liked him in Deception you would like him slightly less due to the lack of a fighting style.

download (3)Drahmin Mkda_logo

 

8.5

 

The Oni Tormentor Drahmin resided in the 5th plane of the Netherealm for centuries. It was therefore no surprise to Moloch that Drahmin would so readily accept Quan Chi’s offer of freedom from that realm in return for protection from the ninja spectre Scorpion. Drahmin and Moloch savagely brutalized Scorpion whenever he made a move for Quan Chi. It would not be long before they would be released upon the world of the living and taste mortal flesh once more.
Drahmin had led Quan Chi to a structure that housed the remnants of ancient tablets and runestones dating back to the creation of the realms. Quan Chi’s eye was caught by a tablet with an image that bore a striking resemblance to his amulet. The engraved writing revealed the amulet’s hidden power to control inter-realm portals. Breaking his promise, Quan Chi betrayed Moloch and Drahmin and used the amulet to escape the Netherrealm without them. Unknown to Quan Chi, however, the two Oni also escaped and are now thirsty for revenge.

Drahmin was a personal favorite in MK:DA. He was an Oni, which was a returning race from MK4 (Moloch), and had a unique fighting style. I loved his club hand and his look just fit the MK universe so well, yet Midway hasn’t given Drahmin any love since DA. His special moves were cool since he shot swarms of flies at the opponent, and he just looked so damn cool. He also had one of the best fatalities in DA.

521928-versusDrahmin — Mka_logo

6.0

His return in Armageddon was the last we ever saw of this awesome character. Not much changed from DA despite two less fighting styles. I was saddened to see that nearly nothing else was done with Drahmin except slight costume modifications.

frost_mok-49Frost — Mkda_logo

8.5

 

Sub-Zero had reformed the Lin Kuei and held a tournament to recruit the best of the best. The winner was a mysterious female named Frost who seemed to have freezing abilities similar to Sub-Zero’s. Breaking with Lin Kuei tradition, the new Grand Master, Sub-Zero, took it upon himself to train this new recruit. With his help, Frost was able to better harness her Kori power. Sub-Zero was not able to teach her humility, however, and her arrogance grew along with her superior fighting abilities.
At request of the Thunder God Raiden, Sub-Zero journeyed to Outworld to help defeat the Deadly Alliance. Frost accompanied him to aid her new mentor and to gain more experience as a warrior. By participating in real-world battles, Sub-Zero had hoped that Frost would gain perspective and enlightenment. But unknown to Sub-Zero, Frost had other reasons for following him into Outworld. She was merely waiting for the right moment to reveal her true intention.

Frost was a favorite character in DA as she was a female Sub-Zero but was more nimble and much faster. Her fighting style showed she doesn’t have as much experience as the Grandmaster as her ice moves are weaker, but her frost daggers were just awesome to use. Her quick fighting style became a fan favorite, however she was never seen again as a fighter outside of DA.

download (4)Frost — Mka_logo

7.0

 

 

 

Like Drahmin, Frost wasn’t really changed from DA except a graphical overhaul. She’s still deadly and fast, but once less fighting style took away some great combos.